With
the start of MySpace, the use of social networks expanded in 2003. MySpace
happened to be the first social site we were most familiar with where no one
younger than the age of sixteen was granted the right to join. Launched a year
later, in 2004, Facebook was created for the use of college students in order
to keep in touch with one another. Two years later, in 2006, Twitter was
launched for the use of expressing feelings or informing your followers on
“What’s Happening,” which is the slogan for Twitter. (Chapman)
Furthermore,
the problem that we intend to address is to be less specific when “expressing
yourself” via Twitter and other social networks. It is terrible to say that we,
most likely, aren’t familiar with half of the people we follow on social networks.
Therefore, it is unsafe to share your personal information with anyone while conversing
socially. No matter how “protected” your tweets are nor who’s follower request
you have to accept because you’ve “blocked” your profile, it’s always
accessible! It’s imperative to protect your personal information when
interacting socially, so we are here to implant The Rules of Play for Social
Media Interaction.
The Rules of Play are the top eleven dos and don’ts. It’s important to
perform these rules each time you access the internet because it creates a more
enthusiastic networking experience.
The Rules of Play (Associates)
·
Introduce yourself –
Give
your name, who you work for, what brings you there, and so on.
·
Participate in conversation -
Comment
on blogs, photos, videos; tweet and retweet; create and join groups and network.
·
Do not lie – Building a
trustworthy online persona is the door to productive social media interaction.
·
Give and you shall receive –
Follow
a blog or Twitter feed, and there is a big chance that you will be followed
back. Make comments, and you will receive comments back.
·
Get connected – Making friends
online is actually a lot easier than in real life. Subscribe to RSS feeds, get
connected and join groups. Share your LinkedIn profile and your Twitter
account, and include a link to your blog in your emails.
·
Give credit – If you post
something taken from another source, give the appropriate credit. Users like to
be recognized and linked back to. Observe some basic copyright rules and never
simply copy and paste content.
·
Talk like a human being –
Try
to avoid corporate jargon and meaningless words. Check your spelling and avoid
excessive use of abbreviations that others may find confusing.
·
Respect the community –
Avoid
any kind of inappropriate behavior and language that may offend your followers.
·
Listen before you speak –
Take
time to carefully read what is being discussed and remember to establish a
clear connection if you have something to say.
·
Add value to the conversation –
Write
something of substance, something new, something that others can learn from.
Something worth reading!
·
Be creative, be fun –
You
must have a good sense of humor. Being witty, willing, and entertaining are
ways you can ensure success.
We find the most important rules to be numbers 3, 6, and 9, which are do
not lie, give credit, and listen before you speak. To this generation, in
particular, those rules are considered bomb threats because they thrive from
dishonesty. Social networking is always a good thing, but it rarely takes place
in the correct manner because everyone is busy trying to conduct themselves
differently.
Shamefully, another issue that we all
tend to ignore is the fact that no one gives the proper “credit.” Every day we
notice quotes and song lyrics that originated elsewhere that you all decide to
use. There’s no problem with employing it, but we challenge you to “give credit
when credit is due” meaning that you recognize the person from whom you
borrowed it.
In
addition to rule numbers three and six, we also ask that you listen before you
speak because there are many cases that we discover conversations where individuals
just include themselves without any acknowledgement of what has taken place.
While we may look at it as a problem others may disagree, but we address this
action for the safety of future online experiences. Majority doesn’t mind the
opinions of others, but it is better to contribute to the conversation with
constructive criticism.
We
are aware that some may disagree with The Rules of Play and how it may improve
their social experience. Most likely they will disagree with certain rules like
numbers 2, 4, and 8 because users feel that they should be able to do more of
what accommodates them. Therefore anyone that refuses to follow the rules will
be dealt with accordingly. These eleven rules don’t ask for much they are just
similar to an internet manual. The Rules of Play should be practiced worldwide,
in fact, we plan to establish a federal law for netiquette, which is the proper
use of the internet. Anyone that disagrees with putting these rules into play
will no longer have access to any social networks. We were granted the right to post a copy of The Rules of Play in every library, school office, college labs and inside all the packaging of sold computers. The posting of the rules should grant everyone the chance to fix their previous netiquette techniques to refrain from being banned from social networks forever. Due to any cases of refusal there will be a fee that users are obligated to pay for disturbing the community and failure to pay the fee will result in deletion of all social profiles.
Although some may argue that the eleven rules are unreasonable, We, MTP, beg to differ. Our job is to create a better social community for individuals that use the internet for important reasons and diminish those that are using it for entertainment becoming a hinderance to the others. Many believe that you should be you and do whatever makes you happy and in some cases that may be true, but when interacting socially “whatever makes you happy” brings about a different ball game. Your internet posts follow you for a lifetime so please beware of what you post!
Associates, Cambre. A Netiquette Guide for Social
Media Interaction. Brussels, November 2012.
Chapman, Cameron. The History of the
Internet in a Nutshell. 15 November 2009. 20 October 2013.